I found the above analysis of the special red and blue hunt tiles in War of the Ring by Ira Fay to be interesting. Also see the linked simulator here: http://irafay.com/wotr_mordor.php.
For my taste, I'd want to figure out how to do this without relying on a Monte Carlo simulation, but it's probably a lot easier and seems to run pretty fast.
Note: Ira also has several videos on his channel of him going through games of War of the Ring that he goes through and comments on.
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